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Kenamy
retired

Kenny @Kenamy

Age 24, Male

Animating

Lyon

France

Joined on 3/2/12

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Kenamy's News

Posted by Kenamy - May 1st, 2018


yOu bEtTeR PrAcTiCe rIgHt nOw !!!

Starting June 1st

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Also here's a small thing

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17

Posted by Kenamy - March 26th, 2018


The infos of our new project Imperium Of Madness are now released with a Trailer !

https://www.youtube.com/watch?v=B-IImcCQSnM

(NG Version isn't out yet for publishing reasons)

 

The Reason why we launched the collaboration with a trailer is specifically to show the new style we're aiming to produce in the following scene, Overpowered characters with a very high pace and fast action.

As i've told in the description, it is mostly private and receiving a invitation to join is probably the only way to enter, We are looking for Fast Paced Animators with Experiences and a Sprite Maker/Designer.


Extile Discord : https://discord.gg/SWCgE (new link, old one has been removed for a sharing problem)

NOTE : The Discord is still Uncomplete, but it will Mainly feature a Animation Training Program for any madness animators in order to practice and work more efficiently, Expected release May.


Posted by Kenamy - March 24th, 2018


hEy kRyY, yOu sHouLd cLeAn uP thE TRaSh.

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Teaser of this project coming next week


Posted by Kenamy - February 24th, 2018


Watch it Here, Avaliable on YouTube on @Kryy 's Channel

https://www.youtube.com/watch?v=6Z7tbfS0HaQ

or Newgrounds :

https://www.newgrounds.com/portal/view/707236

 

 


People keep mentionning the "drama",

but stop being a angry kid and try to understand that the conflict was between Kelzad and Djjaner,

In this video, we present the whole team against Djjaner, (so basically not directly involving Kelzad) this is merely a Fist Showcase.

 

Also write a review of your thought about it, we attempted a few very new style and actions <3


Posted by Kenamy - January 26th, 2018


Hello, it's been a few months and i just wanted to give infos of my current changes, as you can see, I've set a Ranking leaderstats on my previous post called "World Ranking System" WRA for short,

it's on it's first version and will not be updated for a long time already, so forget about it,

I Will be a year old in hyun's dojo already, everyone may knows that already, but i've been a stick animator to progress further in animation, and it's been the case for a few things.

didn't confirmed anything yet, but i may also be inexistent as a stick animator (i'm already am somehow lol)


 

Aside this, i've decided to take on 2 Collab Projects that picked my interests, both of them will be done alongside @Kryy (we both admire each others lmao)

And that's all about future plans, it is not really a comeback, just doing what i regret not completing.

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Now into the details, the Madness Community, yes, this is a very common discussion which probably every animators questionned about it once ! i don't think i have ever discussed about this seriously in any of my posts, but figures i have to give my thoughts about the current animators.

I'm starting off about sticks again, and bragging too (lol), i've done in numerous collab and few movies, and people knows me for a few things such as how i pull off combos or my fast pacing action, though, obviously, hyun's community point of view may vary, in alot of ways, to the extend that in a year of experience, my way of thinking changed and i basically hardly can appreciate the current contents others madness animators have to offer,

I'm not saying that it's was bad, i can't appreciate it for others reasons than animations, the way of thinking for "improvements" have quite changed, people want to reach a level of smoothness and easing near perfection, that's cool and all but it's all there is to it, as long there is someone who's better you'd maybe think you can train to become the same, which isn't a bad way of thinking, just weak.

The complains (that i think we no longer receive) was "originality", what is originality, and how do i archive it if everything else has been done in madness ? i don't really expect to see some innovative contents, but please, atleast try to pull off something you'd never done once or is uncommon, "tests" purposes is to improve, you don't improve if you keep experimenting the same shit such as walking, frontflip & shooting.

The current problem, is that animators do not have enough objectives and it do not end up as a satisfying results.

Do you care about the viewer first impression ? can i pull off a good scene in this background ? is the Character design attractive ? is his power obvious for spectators ? was the boss fight "cool and long enough" to call it a boss fight ? isn't my character too overpowered or it's just the agents i made that are idle or too slow ? it's not realistic enough... maybe i'll add a surprise there, can my Camera view everything correctly ? is there a display mistake ? a perspective wrong ?

Obviously, probably none think about it deeply, which is normal, you're not a professional and animate for fun, but wondering about atleast a few questions amongs all of the one i listed should probably even reconsider how shitty your movie was. (i'm watching you dudingdarn, lol jk ur hot)


So, after resuming the problem (which tl;dr was that animations is not a problem, but everything else is.)

I'll say my "ideal" way of building up a decent scene, that i've mentionned to a few animators via discord is what i'd call adding "REALISM",

what is realism ? you might ask, my versions converted for madness are just actions that looks realistic, feels real, and physics + mindset are based off real life, a real humanoid.

As i could see in a few streamings that i've been on, most of you lots have been animating with the following thoughts : "What the Protagonist will aim at, kill, and go at ?"

This is plain, at best it's the same function as "which bus should i take to go at school". Objectives are really simple and obvious, and "expected" contents are really not appreciated for regular customers anymore (especially for old animators who might have got some nightmares with a infinite loop of untouchable protagonists (it's fine, but most of them don't even struggle killing massive amount of trained agents anymore, which is also plain if repetitive)

I don't have much suggestions on how people should be thinking, we are all different, so we all work differently and the results are all differents, i'm just giving examples of the common plans that must be changed.

but this is where my so-called-sexy-method "REALISM" can be applied ! realism is, as i said, both involved in the animations and the plans/story/actions/objects !

How to apply it, it's only up to you, i'll give a few ideas of what a "real" scene contents need to have,

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- Agents seems dynamic only from the picture

- Not Idle, crawling, why ? to avoid projectiles from Protagonist ? it's need a purpose to all his actions.

- Conscious, he's not looking away, ready to take on his opponents, make the emotions more obvious such as if he's scared, shocked, troubled, confused, suffering, etc....

- He have no face, knowing the agent current emotions is no easy task for any viewers, it's should be expressed via his activity and movement changes.


First, please consider atleast occassionally "Opponents" as a living being, consider also their value depending their rank, because as far as i can see, the only different right now is the fact they change blood red to yellow, which is very dissapointing and even A.T.P Soldiers ended up being trashbag level even though they have been exposed first officially in Madness Combat 7.5 as Elite, Highest Upgrade that currently exists.

This is a very important notion to have, because, what if you think agents as beings and that you'd apply "REALISM" ? if you have a wild imagination, you can already see agents as "Humans" who could "think as a humans", Which results in a pretty interesting situation : enemies are intelligent ! it's sounds awfully dumb to do this step but trust me, it is getting interesting, why ? because the agents can think for himself or his comrades, so it's can eventually can plan a counter-attack or way better movements that would looks way more logical (i'm not joking, some scenes have agents that are like placed somewhere and goes idle just the purpose of waiting being killed, and i don't even know how veterans can still like these shit, they mostly all left anyways lol)

At this point, you'd think the agent would be too powerful that way, you just have to make the protagonist smarter, if you can't, then it's just means that's your limit and you need to improve in another way, because imaginations have no limit, and scene planning is part of your imagination.

I've left a pretty huge text full of contents i thought it might help you and consider as essentials to know in order to have better results in finished scenes, this is actually only a part of the problems animators nowadays are encountering, this may or may not solve it, by the way i'll probably do more madness tutorials, advanced one this time, i'm thinking about it.

TL;DR : ur a noob


1

Posted by Kenamy - November 23rd, 2017


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WELCOME TO THE WRA, A NEW A.A.H.W PROGRAM DESIGNED FOR REWARDING LOYAL MEMBERS

INFORMATION RANKING LIST


ABOUT WRA : World Ranking Agent is a List of Madness Combat animators, that are classified and rated based off their Experience and skills they showed off in the Community. It's a System rather cruel at some points, But it's the perfect Program if you want to know more about yourself : 

Are you overrated ? underrated ? appreciated ? hated ? original ? unique ? a superior being ?

The Whole community can express their opinion about your animation !



4046451_151156054393_TOP.pngELITE          4046451_151147864421_R3.pngPRO          4046451_151147850221_R4.pngADVANCED          787667343_R2.pngINTERMEDIATE 

  4046451_151147867772_R1.pngBEGINNER              4046451_151148081052_R5.pngCOMPLETE REVIEW               4046451_151148066432_R6.pngJUDGE


 

1st [81%] @Kryy

2nd [79%] @Kenamy

3rd [65%] @Dark11O

4th [62%] @SentryTurbo

5th [60%] @Kreepah

6th [57%] @JSoull

7th [55%] @SM28

8th [54%] @P3M

9th [53%] @Burtjack

10th [44%] @MJorik


Click here to see Detailed Informations of the Judges

NOTE : rating animators is more hard than i though, it will take more than a few days to fully update.

and there is a limit of Image, so the post will be more ugly now.


STARTING : After sending your entry (Test/Movie) your work will be discussed amongs the Judges, you will be listed in the Ranking List including the GOOD and BAD points in your animation.

 

NOTE : you can't be rated if your Test lacks content, it's should be possible to rate on the Overall


EVOLVING : If you want to LEVEL UP, and think you are more skilled than your previous entry, you can send another test to be re-evaluated ! you have to note that JUDGES do not compare your new animation to your previous, so you may also possibly downgrade of levels ! Be sure that you improved correctly.


COMMUNITY BONUS : Are the judges mistaken about someone ? do he deserve more ? or less ? The Community can also give their thoughts and explain the cause.


 


1

Posted by Kenamy - November 21st, 2017


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Also i actually joined a project,

see you in 2018.


Posted by Kenamy - October 25th, 2017


djjaner can now properly write english

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he used magic or what


Posted by Kenamy - October 3rd, 2017


guess i ran out of luck.


Posted by Kenamy - August 27th, 2017


I Ended up having 0 project for this Madness Day,

infact, The collab i "used" to own somewhat changed, and i don't even have the will to work on even one full scene.

it's been awhile that my activity has been visible, but this may come in conclusion that i'm definitively dead,

 

Anyways, cheers and see you at MD17 !