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Kenamy
retired

Kenny @Kenamy

Age 25, Male

Animating

Lyon

France

Joined on 3/2/12

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Comments

First.

Cool as always my man! I Iove it! :DD

Second :c

dude Summarize

ur ded aneweys

Kenamy the teacher

You're an idiot

atleast tell me why

in a nutshell? lmao

this post doesn't concern you either way.

good luck man

tenx

welcome back.

Hey nice

good, finally, someone shares my opinions on being original 'n not trying to copy the style of people they look up to and adding realism to their animations.

I wholly agree with you, people I chatted with always say that they want to do the style of a certain person, but what ends up happening is a really smooth animation, but the content is just a regular go into a room and kill everyone, without people going into cover, without handling their firearms correctly, without stopping/slowing down when they fire (which honestly looks very repetitive).

and for the realism thing, yes, same here,
I see people who say "' This is madness, realism is bad "' blah blah kind of shit (you know you you are), they think that realism makes actions less cooler and bland, but they're the ones who keeps animating characters who just acts unreasonably (one handing uzis, shooting while walking, standing in the open, etc...) which they think looks cool, but actually it makes the characters they're animating looks very stupid and unskilled at combat.
for me, adding a bit of realism to the actions of character would make clips looks cooler and more awesome to watch, it makes the protagonist/s looks skilled and well trained for the job.

TL;DR :
I agree with what you said
(even with the noob part since I still consider myself a noob even though I've been animating for 2 years)

i'm actually surprised to hear "realism is bad" or any of this sort, not that i don't respect opinions of others, but i don't really even see "once" attempting to improve from this method.

it's safe to say that it's not even a actual thing, but they have a point saying 'this is madness' because we're doing tributes of it, so basically the goal of a few is to produce the same as krinkels.

we've been stickified.

also i don't think years of animation matter, there are people who doesn't improve for various reasons : not animating for months, not looking to improve, can't found the problem on what's wrong in the animation, etc... i won't mention anyone but i know the kids who barely got better in 6 years

Does that mean that you may start a collab of madness with realism or do you speak of a project of your own?

REALISM?

U mean REALMISM?

well no in the contrary, it's something to avoid AT ALL COST