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Kenamy
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Kenny @Kenamy

Age 25, Male

Animating

Lyon

France

Joined on 3/2/12

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Game MadSniping Problem

Posted by Kenamy - June 12th, 2013


So yeah, There will be have Some New Missions
Some more Snipers to Buy, And more Type of killing People.

But there is a problem, well, im not really a programmer, not professional scripter at least.
so i have no problem to make it, exept some special stuff as i said what will be in the game.
there will be no rewards sadly, but will be added as contributor...

Here the list of thing i dont know how to :

MONEY SYSTEM
1 = money status
- adding money (how much player have...)

2 = changing
- Adding More Money when Finished a mission complete.
- Remove Money when Failed in a Mission

3 = shop
- Remove Money when buy a sniper and block when not enough money.
________________________________________________
__________

just having problem with money, so, if you can fix dis shit, i will be very happy.
or well if you can't and there no one to help me, i will try to gettin a another system but there will be still
some snipers and different mission.


Comments

It's really hard to be a programmer or try being one, like me, I don't think I could be a programemer but I still want to make games, contributing in voices, arts, models, animation, sprites, etc, without this I think I won't be able to make games, even I didn't made a game before.
I really want to work in games, but people today just want MEGA GRAPHICS, without even looking to the story and the whole play, this let me down and furious "-_-. Thanks DancingEngie for the help!

your english is terrible
you clearly don't understand plural words

yup sry

i have played the teaster. and is pretty good done, i cant wait to play the full game :)

played ? nope

What about the body and headshot differences?

well, its finally fixed bro :D !

I know some actionscripts. PM me if you want to ask something.

(1) money status is easy. Make money a Global as _global.money). Place a dynamic text where you want to show the quantities of money. Click the dynamic text and click property, add "_global.money" on the variables blank. Then it will show money amount.

(2)(where you want to add money). (Example)

If (mission_accomplished==1) { _global.money+= 30; }
If (mission_failed==1) { _global.money-= 30; }

(3)
Step-1 Add a dynamic text on somewhere in the shop. Set its "variables" to "shoptxt".
( if the gun cost 30)
(Add as on the button "buy" or the gun, depend on how your shop worked)

on(release) {
if (_global.money>=30) {
xxxgun_amount+=1; // some scripts that add the gun to item. this is only a example.
_global.money-= 30;
}
else {
shoptxt = "You do not have enough money";
}
}

oh, okay, but the problem is i know nothing of money stuff, so, can you make a sort of fla of the final result ? or how the buyed sniper will be selected automaticly ?

Well, if you really can't understand what I said, you should go to watch more tutorials. My solution below is the easiest version I can tell. I'm afraid making a fla example won't help either.

Also, I think money is not the most difficult problem. In a sniping game the shooting-judge system and stage settings are much harder. The situation, that you only have problem with money system , can not get across me..

i have no difficulty to edit script. but if you dont want i can understand that is deranging you.

or i can make a another system, that when you killing a boss you get a new sniper. (sometimes)

that's the same... You know how to let player get a new sniper when killing a boss right? then you are sure to know how to automatically let peaple select the sniper when buying it.. the script are not different.. Also add me beta tester please.

this is originaly not working really scripted, sort of frames change reaction of persons. but i will abbandon, seem are completly not the same script.

thank you for ya help.